DEATH OF VIDEO GAMING PREDICTED
In 1980’s Pac Man and Gameboy, became the technology forerunners of what has become the dominant form of personal entertainment – video gaming. Creating a multi-billion dollar Worldwide industry….. did you really think it would last forever?
Modern entertainment marketing is based on creating the illusion that the latest video game or biggest, fastest, newest roller coaster is in fact a “breakthrough creation”rather than subtle tweaking of well established technology. However, video gaming and roller coasters have almost reached the limits of their technologies … so what’s next?
Every once and a while the game changes – there is a technological advance that results in a paradigm shift and after that the process starts again.
The Matrix Force biofeedback controlled Super Coaster may represent the next paradigm shift – a FUSION of VR gaming and an extreme sport. Suddenly the old rules do not apply any more. Like the early video games this could be the prelude to an entirely new “personal entertainment technology” – “one with consequences”.
Yes this sounds like someone holding out a handful of “magic beans”or a “blue and red pill” to choose, but take a minute and think logically.
Despite what the makers of Halo 5 and the latest big coaster at Cedar Point are saying, these technologies have evolved but are rapidly reaching a plateau. There is a limit to video graphics and how high/fast a coaster can go – so what’s next?
I am a scientist. I designed the Matrix Force to solve a physics conundrum, that being “every rider gets the same ride – every time“. Every Super coaster I rode with my teenage sons was too much for me and not enough of a thrill for them. My solution was to design a technology which allows everyone to experience a thrill to the very limit of their own physical tolerances – to test themselves personally each time and even compete with their friends” during the same ride. Gaming with consequences.
This is not sitting in a dark basement , sipping a warm beer and living someone elses virtual reality (ouch!!) where the worst thing that could happen is you miss dinner upstairs.
As you “fly” your Rider POD during a ride sequence , you will be able to test yourself and be subjected to physical forces far beyond any existing Super Coaster You control this ride. With that control comes the very real possibility of injury or (depending on the ride safety parameters) even death should safety systems fail. This is the premise of the Thrill Rider graphic novel.
The NEXT GENERATION of Serious Gamers will not be couch potatoes they will be Thrill Riders.
A FUSION of VR gaming and a Super Coaster experience entirely under your own control. The next iteration of Video Gaming.
This innovative solution leads to thinking about where Society is going as your generation seeks greater and more intense “thrill” experiences. Who would have imagined MMA, extreme sports, reality TV 20 years ago – so logically, what’s next?
“Entertainment with consequences”.
Would you rather PLAY a video game or LIVE one ??
Imagine where this concept could go…..from head to head challenges and first person shooters to physically intense action flight sequences all integrated into the HUD.
This NEW SUPER COASTER DESIGN RAISES SIGNIFICANT ETHICAL QUESTIONS
In an age of the relentless quest for more intense and unique “thrills” this quantum leap forwards in entertainment technology raises serious philosophical questions that Society must answer. Is Society ready to accept a “real life (coaster) Hunger Games”, which anyone can “star” in by just paying for an admission ticket to a coaster park and signing a Liability Release?
We are now talking with super coaster manufacturers about building the Matrix Force – I for one would really like to ride it – would you?